Wednesday, April 27, 2016

Serenity Shadow PvP Guide by Krea

From http://www.swtorcreditss.com/news/starwars/serenity-shadow-pvp-guide-by-krea

Intro to Serenity Shadow
Serenity Shadow plays as a medium range melee fighter, specialized in dealing a mixture of force damage as well as melee damage.Unlocking this Discipline’s maximum potential requires a fine balance between spending time in the thick of the battle and spending time at medium range from your enemies. Serenity playstyle is very different from Infiltration and requires a lot more situational awareness due to the fragile nature of the Discipline in terms of raw damage reduction. If you enjoy playing at medium to short range with access to some of the most powerful DoTs in the game as far as PvP goes, then continue reading onward!

Gearing Overview

Gearing in 4.0 has taken a large turn in the opposite direction compared to the 3.0 era. Critical Rating is now much more valuable than before because it now increases both critical chance % as well as surge %. Accuracy is still unused in this Discipline, so refrain from taking any accuracy. Lastly, while Alacrity is still a decent stat, the new Critical Rating stat has simply proven to net greater gains than Alacrity. Because of this, I recommend gearing in a full power/Critical Rating set of gear. You can afford to take 2-3% Alacrity. At the end of the gearing path you will have so much Critical Rating that your DoTs will have a 50%+ Critical Chance and your melee abilities will have a 45%+ Critical Chance. This is almost 3x the amount of Critical Chance % that we had in 3.0. This has greatly increased sustained damage as well as made our self-heals from damage more reliable, which means an increase in survivability. Due to the large amount of Critical Rating that you will be taking your burst windows will also be even more potent, rivaling levels of burst that Infiltration has access to.

As far as augmentation goes, I recommend Critical Augment 40. If you want Alacrity in your build, feel free to use a couple Alacrity enhancements as well in order to hit the 2-3% mark, but you can completely forgo Alacrity if you wish to add more burst to your build through increased Critical Rating. Power augments are still a viable option if you wish to see a higher bonus damage number on your stat sheet, but in practice, the increased Crit % and Surge % are the more attractive option for this Discipline.

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