Friday, April 29, 2016

The Smuggler of Republic



Sometimes luck is more important than skill, but it never hurts to have both.

Lawlessness has become common in the wake of the devastating war between the Republic and Empire. Shifting political allegiances and marauding pirates have made independent space travel a dangerous enterprise. Cut off from traditional supply routes, entire star systems waver on the verge of collapse. An adventurous spirit who’s not afraid to break a few rules can make a handsome profit hauling cargo to these hotspots, but it requires fast reflexes, fast wits and a fast draw with a blaster. Even then, the life of a Smuggler is always a gamble.


Stacking up enemies as fast as they stack up credits, Smugglers only survive in this galaxy by being slick, sneaky and street-smart. Whether sweet-talking an attractive alien or bargaining with a hardened criminal contact, the Smuggler’s charm is a notorious asset, and often the ticket to turning around a deteriorating situation. If circumstances get too complicated, though, count on a Smuggler to always have an escape plan. Experienced in flying under the radar, Smugglers are amazingly elusive. Yet when backed into a corner, they quickly become cunning and often deadly combatants.


Above all else, Smugglers make their own destinies. Despite their affinity for credits, Smugglers have been known to turn down lucrative opportunities when the clients have demanded too much control. Some Smugglers are even more discriminating—refusing to work with slavers and representatives of the Sith Empire. It’s a business where one is always looking for trustworthy allies, but they are often few and far between. Whether running an Imperial blockade or shooting down a double-crossing gangster, Smugglers are always flying by the seat of their pants. Every deal carries the chance for wealth beyond their wildest dreams… or an anonymous death in the harsh void of space.

Relations with the Republic

Faced with choosing an allegiance in these uncertain times, Smugglers have been forced to consider the implications of trying to operate under the tight controls imposed by the Sith Empire. Though never the most patriotic members of Republic society, many Smugglers have decided that siding with the Republic is siding with freedom, and of course swtor credits, freedom is everything.


The Republic has never indulged a systematic prejudice against Smugglers. Generally speaking, they have more commonly tangled with laws and law enforcement measures from specific star systems, not the greater Republic. Thus, it has not been overly difficult for the Jedi and the Republic military to accept Smugglers as allies in resisting the growing dominance of the Sith Empire.

The Jedi Knight of Republic



A symbol of hope in dark times, the Jedi Knight stands for the legacy of the Jedi Order—more than twenty-thousand years of protecting the Republic and keeping the peace across the galaxy. Though Jedi Knights have served as generals, guerilla fighters, and warriors for generations, their legendary combat prowess faces its greatest test during this age.


Through years of disciplined training and meditation, the Jedi Knight hones body and mind into perfect harmony. Combining the foresight of the Force with unrivaled reflexes and practiced physical precision, the Knight turns combat into an art form, gracefully executing acrobatic feats in tandem with elegant lightsaber tactics.


A source of inspiration to allies and intimidation to adversaries, the Jedi Knight’s presence is welcome in any confrontation. The Order’s long history of fighting for justice has earned the trust of countless friends and the hate of innumerable enemies. Few, though, are foolish enough to challenge a seasoned Jedi Knight unless they have the skills and technology to even the odds.

Facing the Dark Side

The Jedi's dark counterparts scored many victories during the war, expanding their Empire, and putting the Republic on the defensive. Since the Treaty of Coruscant, the Sith have consolidated their military might, even while the Jedi have withdrawn to Tython, a move that’s been looked at with suspicion by many of the Republic’s politicians. Nonetheless, the war is far from over, and the Jedi Knight’s resolve remains firm. With unwavering allegiance to the Republic and the light side of the Force, the Jedi Knight fights with valiant determination, wading into the thick of any battle to protect freedom and democracy and hold fast against those who oppose it.


No matter how dire circumstances may become, the Jedi Knight trusts the Force and keeps a cool head. Knowledge and self-control are the critical components of wise decisions, and emotional and mental clarity are an absolute necessity. Maintaining focus allows the Knight to rely on intuition; a right mind leads to right action.
For many, the Jedi Knight is the guardian of a precious dream; a dream of peace, a dream of justice, a dream of a brighter future. The fate of the galaxy depends upon the Knight’s ability to keep this dream alive.

This news from swtorcreditss.com

The Sith Warrior of Empire

An unstoppable force of darkness, the Sith Warrior is entrusted with the assignment of antibacterial the Empire’s enemies and administration Sith ascendancy beyond the galaxy. The Warrior channels the annihilative affections of fear, anger, and abhorrence to abolition weakness from physique and apperception and become a getting of pure, barbarous efficiency.


Destined to eradicate the amateur anarchy created by the Jedi, the Sith seek to aphorism the galaxy through ability and intimidation. The armies of the Sith Empire are accomplished to achieve this task, but they crave the administration of adventurous Sith Warriors—loyal and boss overlords—who will drive them to acquisition and victory.


These barbarous conquerors decay no time with cunning manipulations and carefully-crafted plans. Sith Warriors drove their opponents and stride against their goals with abominable determination, abrogation ruin and abolishment in their wake. Emanating awe and alarm at every step, they acquire annihilation but complete accordance from their followers. In turn, Sith Warriors can serve as loyal capacity to their own aphotic masters, generally hasty enemies and allies with their accurate account and absolute discipline.


Whether they adjust their ambitions with those of the Aphotic Council or become renegades in following of their own goals, they are never far from the action. Their angry abhorrence of the Jedi keeps Sith Warriors at the beginning of any battle with the Republic. The affection to eradicate the Jedi Order fuels abounding of their actions, but that does not accomplish them committed fools.


Ultimately, the afterlife of any Sith Warrior is his own to choose… and woe to those who would angle in his way.

Working with Others

A accustomed baton in any context, a Sith Warrior inspires both abhorrence and constant adherence into his followers and allies. Though they rarely exercise backbone for amateurishness or indecisiveness, Warriors acquire accomplished the accent of backbone in numbers in their war with the Jedi, and acquire abstruse to acquire and sometimes even animate their comrades, whether they are agreeing Sith, adamant Bounty Hunters, or others who embrace the darkness.

Thursday, April 28, 2016

Secret "Star Wars" Imperial stormtroopers players everyday life

According to the British "Daily Mail" reported on September 14, a burst of red network image Stormtroopers expose players to work outside of the daily life of the Empire, Stormtroopers players on eating, bathing, etc., very funny.

    Picture shows Stormtroopers players lay floating bathtub full of bubble bath, wash away the fatigue of a hard day of work. One pair of Stormtroopers players embracing couple sitting on a bench watching the sunset Naboo, argumentative quit his job emigrated. Emergency team members is to eat the goods there, eating a bowl of cornflakes while some worry about gaining weight. Emergency team members toward a cake with candles look depressed.


    Three years, all alone birthday. I heard Dagobah (Dagobah) is a cold winter this year, so one pair assault team members to go to the outer planets knit winter preparation. "Death Star Profile" test really annoying, a large group of stormtroopers exams cheating. Before the assault team members to come to the office after dinner to play a game of billiards, water and soil will be hesitant to face an array of merchandise. No task when the assault team members also decorative stucco house, life is full of hope.

    The photographer said the picture Stormtroopers members represent the Milky Way wage earners, if in the future we live in the Milky Way, most of us would be imperial soldier, not a hero, will not be the enemy.

The Battle of Malachor Five

Ignoring the Jedi Council's disapproval, the Jedi generals Revan and Malak had gone to war against the Mandalorians, bit by bit pushing the soldiers back. when long maneuvering, Revan selected the world Malachor 5 as his final field of honor.

As Republic and Mandalorian ships clashed, Revan challenged Mandalore himself to single combat and defeated him, claiming the mask that was Mandalore's image of leadership. Meanwhile, one among Revan's generals enacted Revan's fearful set up, activating a superweapon referred to as the Mass Shadow Generator.

The Mass Shadow Generator destroyed not solely the Mandalorian fleet, however most of the Republic ships and far of the world Malachor 5. The Republic suffered horrific losses, but Revan, hardened by years of war, saw it as a necessary worth for conclusion. Leaderless, the remnants of the Mandalorian fleet fled into the Unknown Regions, with Revan and Malak in pursuit.

Darth Traya's Return

While seeking out the last living Jedi Masters, the Jedi Exile had learned a lot of. though the Exile had been deaf to the Force, this condition wasn't a penalization by the Council for fighting within the Mandalorian Wars; it had been caused by the several deaths at the battle of Malachor 5.

Knowing the Exile was haunted by Malachor, Kreia--taking up the mantle of Darth Traya again--returned to the earth. The assassin Darth Sion additionally came back there to face the Exile, however he was defeated, persuaded to unleash his unnatural hold on life.

Finally, the Exile dueled Darth Traya--who claimed that swtor credits, despite her betrayal, there was no ill-will between them. To Traya, the Exile drawn freedom from the Force, that Traya had come back to detest. With Traya's death, the Exile left Malachor 5 for the last time, and also the Sith triad was defeated.

Wednesday, April 27, 2016

Female Jedi Master Siri Tachi


Siri Tachi is "Star Wars" series, an important figure, a female Jedi Master. She has a very high talent lightsaber and Force aspect. At the same time, or Obi-Wan Kenobi lover.
As the Jedi Temple corridor grew fine boy, sometimes apprentices established a strong and lasting friendships. When Siri Tachi and Obi - Wan Kenobi when Jedi began to embark on the road, they became classmates. Obi - Wan worship Qui - Gon Jinn shortly after as a teacher, Siri become a respected Eddie Gallardo apprentice.

Siri Tachi from masters that Eddie learned a lot. Her lightsaber skills extreme skill, fighting style is very sensitive but very focused attention. Her determination sometimes been shown to cause trouble - she is difficult to understand when to stop a fight is wise. In the apprenticeship period, Siri between Obi-Wan and the germination of a feeling of love, but they eventually complied with the Jedi canon, hide their own emotions.

After the Battle of Naboo, Siri had a heated argument with her master Gallardo between results Siri away, joined the column galaxy pirates. Siri not only betrayed her training and tradition, but also with Crane alliance. Crane is one of the most rampant Republic space route despicable slave traders. Many people thought she had betrayed the Jedi, but this is actually a secret lurking plan. Finally, Jedi Knight Obi-Wan and Anakin's help, Siri successfully completed the task, and then was promoted to Jedi Knight, with his apprentice - Fei Lusi Olin. Fei Lusi performance after Anakin, but he later due to various reasons out of the Knights.

During the first Battle of Geonosis, Siri and master Eddie join the combat, and together led the cloning of human beings and fellow Jedi counterattack Confederate troops. Inevitably, she met with Obi-Wan. However, this encounter has become a farewell, Siri in the battle to be the bounty hunter Maggs hit, always pour former lover's arms.

[Star Wars villain]: Star Forge

Star Forge This stuff is actually a Arsenal, who are Rakata Infinite Empire science and technology through a similar approach, combined with the use of the dark side of the Force arsenal and construction.
Interstellar furnace can also just by an endless supply of energy to extract the element star, without the need for any other materials and energy supplies. It can produce unlimited spacecraft, robots, and other war material.

So this thing was originally just a material and does not require any energy supply, squeeze on its own stars. It can produce unlimited super armaments arsenal.
With this arsenal, can be created in a vacuum is equal to almost unlimited army (the robot can replace soldiers)


It is a sign of Infinite Empire, but also the Infinite Empire gravedigger machine.
Because the dark side of the Force-related things, not always so simple.

In the dark side of the Force infection, Star Forge, actually made a dead come to life. It turned into something similar to a living.
In order to obtain great energy it needs to operate its own, it began to corrupt the temptation to aggravate Rakata people fall. And eventually led to the collapse of the Infinite Empire.


In the movie happened 25200 years ago. Star Forge was exacerbated by corrupt fallen Infinite Empire, other racial uprising in the Milky Way was after the collapse of their enslavement. Galactic Republic (both so-called Old Republic) was given the opportunity to establish.


Until 20,000 years later, the movie happened 4,000 years ago.
As "true Sith" return to a known galactic pawn two former Jedi, the Sith Lord --Revan now and Malak. Accordance with the "true Sith," the information provided by the emperor, found this abandoned 20,000 years ancient artifact.
And finally in this ancient artifact powerful temptation betrayed "true Sith" Emperor. Attempt to rely on the power of the Star Forge, build their own Sith Empire.

Star Forge to start again, to bring the galaxy and a bloody. Ultimately, Revan returned to the light for a variety of events.
Sith Empire and the Republic Leheng galaxy launched a decisive battle. Malak Revan die of his former mentor and friend hand, Star Forge Revan and Malak also established the Sith Empire die.

War hero Darth Malak

Beleaguered Jedi heroic battle, repelled Mandalorian robber. The main hero of this era is the Jedi Malak and Revan. Raven wit military tactics again and again been successfully fulfilled, and Malak famous places wayward brave, he would face the danger of recklessly. Malak still Dantooine training college, his former master who is very aware of their impulsive reckless character. They have been very hesitant to let Malak on the battlefield, but the Mandalorian Wars tight situation leaves them only a limited selection.

Reversing the situation after the attack Mandalorians, Revan and Malak continue to pursue the fleeing Mandalorians troops have not yet entered the mapping space area. Republic and all contact between the two Jedi are interrupted.
Unknown area, some terrible things happened. The two Jedi heroes succumbed to the dark side, and the Sith Lord's return as the Milky Way - is a mentor Darth Revan Darth Malak apprentice. The original, in order to probe the truth, the two unknown deep space, find the "true Sith," but it was then exiled Unknown "old Sith Empire" remnants. The Sith Empire mechanism is called "dark Commission" (Dark Council). Revan and Malak were Sith Emperor Vichy Aitken (Vitiate) prisoners. Vichy Aitken control their thoughts, so that they attack as a vanguard of the Republic. Once they have been crushed to resist Vichy Aitken return of the Republic, the Sith Empire will come back. But they both unexpectedly strong will distort the Sith Emperor instilled in their instruction. They deliberately forget that the Emperor and the Sith Empire, only self-proclaimed Dark Lord of the Sith "Das (Darth) · Raven" and "Darth Malak." Revan and Malak Sith regime established capital Korriban, known as "Raven Sith Empire."
The Sith Empire to the Republic formal declaration of war, known as the "Jedi Civil War." The two Sith Lord, I do not know how the accumulation of a large army, they complement each conquered planet into their corps. Disturbingly, many Jedi and Republic soldiers switched positions, adding to the booming Sith movement. Republic of crumbling under Darth Malak's army continued to attack.
Sith conquerors of blood transfusion is the "Star forging furnace." As Rakata construct high-tech products, forging furnace is a giant interstellar space station, we can continually produce the spacecraft and weapons. When the unknown region, Revan and Malak discovered clues of its existence, it found interstellar calcined in a furnace on the ancient world of the track.

To prevent Revan and Malak, the Jedi Council desperate for a Sith Lord set a trap. Although this trap subdued Darth Revan, but Malak escaped and took control of the Sith army. Some people say that Malak fled from the fighting. Some people think he can survive it shows him more than Rui Wenjiang. Still others believe Malak betrayed Revan, Jedi use attack as an opportunity to seize control of the former Master failure. Whatever the truth, Malak alive, come back to take revenge.
From the "Leviathan number" large cruiser bridge, Malak stars can command the whole ball flattened. Tarrisse and Dantooine and other planets will feel the wrath of the Sith Lord. Fleet Command Malak is a former Republic officer Admiral Saul Kharas. Malak took an apprentice - Darth Bandon - to execute the command.
Jedi captives Revan was cleared of any memory Sith stages, and is transformed into a republic scout. "Turn over" Xisi Rui Wen initially Looking back at the road interstellar forging furnace, Jedi observers closely watching him. In this way, the Republic reconnaissance team found that the space station, but also with Malak confrontation.

When the Republic fleet to attack the Star calcined furnace, this standoff erupted into a major war. Emission from interplanetary spacecraft endless calcined furnace outwardly against the Republic warships assembled. Sith Lord put this bizarre artifact Rakata transformed into the body directly from the bound captive Jedi draw energy. He swallowed the vitality of these prisoners, to add their own energy. Malak almost overwhelming, but with the Star was eventually destroyed his forge, the Republic won the victory in this epic battle.
Behind the set
When BioWare designers began to enrich them when Raven first story, they realize that they need a good opponent. "We need to give the players a reason for the Force and memory loss, so we introduced Darth Malak," chief designer James Oren said. Malak somehow become a super villain Darth Vader avatars, including mechanical implant. "Malak mechanical organ (in the design) is added relatively early," Oren said. "With 'Ebony Eagle / Millennium Falcon' like, we want to evoke the memory of the image of Darth Vader, but to avoid being considered a simple copy." Game often catch the essence of the film and the use of new materials calcined advance cautiously made their own way between Malak showing successful combination of the two.

Grand Admiral Thrawn

Thrawn (Grand Admiral Thrawn) is the main villain in the Star Wars legend a fictional, he first appeared in Timothy Zahn Star Wars "," Thrawn Trilogy ":" imperial tradition " "Kuroshio filled" and "final instructions", which were published in 1991-1993 these books set in: after "Star Wars 6 return of the Jedi" in five years, Grand Admiral Thrawn command of the Galactic Empire and the remnants of plan war with the new Republic, before going to win the final victory was assassinated after he Thrawn trilogy appeared in many Expanded universe works, including the other five Zahn novel.
Marshal left last words are: "This time but ...... how has art ah!"


"6 Star Wars: Return of the Jedi," the Battle of Endor, Emperor Palpatine and Vader Lord put into the reactor to kill the Death Star II was destroyed (although in the Star Wars legend, the emperor is really just the physical destruction he used his own transfer Essence force ghost shift in clones, and later in the comic "dark Empire" in the Advent Galaxy)
Galactic Empire powerful figure in the struggle for power after rudderless fighting continued, bearing New Republic wins the pursuit, occupying 3/4 of the former empire, the empire was a candle in the wind, then, Thrawn stand ......
Thrawn the Empire decline to come forward when Li repeated military exploits, almost make the decline of empire back to life, but later in Bill Bulin Ji battle, was assassinated by his own guard.

The Republic's Alien Allies

The renewed war with the Empire and the fight for Corellia brought the Republic to the brink, prompting it to call on a variety of allies and member worlds. Now the battle on Ilum and the chance the Empire may gain the massive advantage of a stealth fleet have reaffirmed the need for wide support. Duros, Talz, Ongree and Wookiee shock troops have all lent their soldiers, munitions and fleets to the fight. More unusual is the presence of Kaleesh mercenaries; these masked, highly skilled warriors have come to the fiercest battleground in the galaxy seeking honor and glory.

Ordinarily, keeping such diverse forces working together would be a challenge. But the harsh conditions on Ilum, the furious onslaught from the Empire and the knowledge of the consequences of defeat have served to unify the Republic's forces and kept disagreements to a minimum.

Serenity Shadow PvP Guide by Krea

From http://www.swtorcreditss.com/news/starwars/serenity-shadow-pvp-guide-by-krea

Intro to Serenity Shadow
Serenity Shadow plays as a medium range melee fighter, specialized in dealing a mixture of force damage as well as melee damage.Unlocking this Discipline’s maximum potential requires a fine balance between spending time in the thick of the battle and spending time at medium range from your enemies. Serenity playstyle is very different from Infiltration and requires a lot more situational awareness due to the fragile nature of the Discipline in terms of raw damage reduction. If you enjoy playing at medium to short range with access to some of the most powerful DoTs in the game as far as PvP goes, then continue reading onward!

Gearing Overview

Gearing in 4.0 has taken a large turn in the opposite direction compared to the 3.0 era. Critical Rating is now much more valuable than before because it now increases both critical chance % as well as surge %. Accuracy is still unused in this Discipline, so refrain from taking any accuracy. Lastly, while Alacrity is still a decent stat, the new Critical Rating stat has simply proven to net greater gains than Alacrity. Because of this, I recommend gearing in a full power/Critical Rating set of gear. You can afford to take 2-3% Alacrity. At the end of the gearing path you will have so much Critical Rating that your DoTs will have a 50%+ Critical Chance and your melee abilities will have a 45%+ Critical Chance. This is almost 3x the amount of Critical Chance % that we had in 3.0. This has greatly increased sustained damage as well as made our self-heals from damage more reliable, which means an increase in survivability. Due to the large amount of Critical Rating that you will be taking your burst windows will also be even more potent, rivaling levels of burst that Infiltration has access to.

As far as augmentation goes, I recommend Critical Augment 40. If you want Alacrity in your build, feel free to use a couple Alacrity enhancements as well in order to hit the 2-3% mark, but you can completely forgo Alacrity if you wish to add more burst to your build through increased Critical Rating. Power augments are still a viable option if you wish to see a higher bonus damage number on your stat sheet, but in practice, the increased Crit % and Surge % are the more attractive option for this Discipline.

Thursday, April 21, 2016

"Star Wars: The Old Republic" Advanced smugglers

https://www.youtube.com/channel/UCt566oQsfxKZ4PgeMhXWLXA

The Battle of Telos Four

The forces of the Sith trio had afraid the Jedi nearly to extinction. The Jedi Exile, discontinue from the Force, went in search of the remaining Jedi Masters and, perhaps, an evidence. however the Exile's mentor, Kreia, had different plans--when the Exile finally gathered the Masters, Kreia slew all of them.

As the Exile recovered from this encounter, Kreia deliberately enticed the terrible Darth Nihilus to the world Telos Four. Nihilus ready to devour all life on the world, and Nihilus's dreadnought, the Ravager, was met by the Republic Navy and Mandalorian forces.

During the battle, the Exile boarded the Ravager and long-faced Nihilus. Unable to devour the Exile as he had such a lot of others, Nihilus was finally defeated. With Telos safe, the Exile pursued Kreia.


More news from swtorcreditss.com

May the Force be with you



Force is a concept with Lucas ( "Star Wars" creator) thoughts constantly changing.

In "Empire of Dreams: The Story of Star Wars Trilogy (Empire of Dreams: The Story of the 'Star Wars' Trilogy)", and Lucas said the first time, he wants to "Force" is set to a species seen something similar "energy ball" is. Later, he decided to simply put "the Force" is set in a mysterious force exists between heaven and earth, the equivalent of China says "gas."

In the "Star Wars" in the "Force" function diverse. First, "the Force," only a few people have the ability to control, mainly learners Force - Jedi Knight (Jedi) and the Sith (Sith). They believe that the Force is the source of life energy, these people gifted knowledge after learning of the Force to find and use the Force. Force learned people can have at least the following capabilities:
It has extraordinary ability to react: Fast moving up and down maneuvers mention.
Has telekinesis ability: using the original force control object moves, the moving object size depends on the degree of knowledge of the Force. Of course, you can use the Force to persons or things down.
It has the ability to control the thoughts of others: the premise is the other weak. If the person is also a Force aspirant, then you must repair the Force is much higher than the other. In addition, the principle of individual species to control the immune ideas, see "Star Wars Episode 1: The Phantom Menace."
We have the ability to "Lightning Force" is: This is an advanced Sith exclusive skills. With a dark side to create a lightning attack the opponent, in the movie, the skills of the Sith, Count Dooku will, even the strongest in the history of the original Vader adults will not (at least he was not used). In each platform game in Star Wars, Vader adults down would. Force lightning to deal with this Jedi general there are two ways. Low-end people will use their lightsaber blocked Kenobi in the movie Master and Master Windu so treated; and like Yoda, he directly caught empty-handed. (Thanks @TonySeek supplement)
Have the ability to start using the Force lightsaber: Jedi and Sith weapon, "lightsaber", there are two ways open. One is the lightsaber button press, which of course is the low-end way to start; such a master like the Sith, is to use the Force to start (see "Star Wars Episode 3: Revenge of the Sith")
We have the ability to predict the future: When the Force high repair to a certain extent, the original force aspirant has the ability to predict the future. However, Jedi Master Yoda (Yoda) has mentioned, this ability to be treated with caution.
We have the ability to longevity: In general, if not killed (but as a principle it is not easy to get aspirant), understand the Force who long outlived - bright Force aspirant in the top master Yoda live more than eight years old.
These are the main functions of the Force. But with the "Star Wars" series and expanding business needs, the original force capability is becoming increasingly bizarre. You can use the Force lightsaber hinder each other move (horde, as the force holding the sword, as long as your original force is much higher than the other), just like the cartoon "Star Wars: Clone Wars" especially in the first quarter of the first episode in the final of the masters of the Sith Wu Shiwen Beatrice he did, but his sword to hand shore lightsaber is incredible.

So, when watching the original Star Wars force can not be too see too serious.

May the Force be with you.

"Star Wars" in the "Force" is what?

The Force is a mystical activity acreage that permeates the galaxy. It is created by all active things. The Force begin aural activity forms is the “living Force,” while the Force that extends throughout the creation is “the catholic Force.” They are both aspects of the aforementioned Force, operating at awfully altered scales.

The Force is generated by life, but it aswell can be begin in the lifeless. A timberline generates the Force, and a accomplished Jedi can feel the Force appearing from it, can draw backbone from it, and can dispense it to could could cause the timberline to move. A asleep adherent or a asleep bedrock does not accomplish the Force, but still it is pervaded by it, and a Force accomplished can could could cause the bedrock to acceleration or the adherent to abatement over because of this.

The Jedi accept no cartel over the Force; they are artlessly the a lot of acclaimed adepts at activity and manipulating its presence. There are abounding added cultures and schools of abstraction with the adeptness to affix with the Force.

The Jedi Order has advised the Force for centuries, not just philosophically but aswell scientifically; it is no abuse to put the Force beneath a microscope. This assay fabricated the Jedi acquainted of midi-chlorians. There are abounding misconceptions apropos the midi-chlorians. They are not the Force. But they are the agency through which an amoebic life-form connects to the Force. With a bloodstream abnormally close with midi-chlorians, Anakin Skywalker had abundant Force potential, but a top midi-chlorian calculation abandoned does not accomplish anyone a able Force user. Science may accept apart the biological underpinnings of the Force, but the Force itself still charcoal mysterious.
Force-sensitive individuals can feel the breeze and attendance of the Force on an accustomed level. Sensitivity to the active Force allows an alone to acknowledge in the moment, while accord to the catholic Force allows the attentive to faculty abundant accouterment in antithesis in the galaxy. In accession to creating the Force, active beings accompany with them the adeptness to angle the Force from ablaze to dark. The ablaze ancillary nurtures life, while the aphotic ancillary is an abettor of destruction. For the Force to be in balance, there have to be both sides. It is a aeon mirrored generally in the accustomed world.

Wednesday, April 20, 2016

Let yourself relax

The mean man's party.

The notorious cheap skate finally decided to have a party. Explaining to a friend how to find his apartment, he said, "Come up to 5M and ring the doorbell with your elbow. When the door open, push with your foot."

"Why use my elbow and foot?"

"Well, gosh," was the reply, "You're not coming empty-hangded, are you?"



Bring me the winner

Waiter, this lobster has only one claw.

I'm sorry, sir. It must have been in a fight.

Well, bring me the winner then.



They were brought directly from the United States

Not long after an old Chinese woman came back to China from her visit to her daughter in the States, she went to a city bank to deposit the US dollars her daughter gave her. At the bank counter, the clerk checked each note carefully to see if the money was real. It made the old lady out of patience.

At last she could not hold any more, uttering. "Trust me, Sir, and trust the money. They are real US dollars. They are directly from America."



How to treat sleepwalking

Q: How do you stop a sleepwalker from walking in his sleep?

A: Keep him awake.

The Old Republic - Anarchy in Paradise

BioWare and Lucasfilm these days discharged a replacement chapter within the episodic story, Star Wars: The recent Republic – Knights of the Fallen Empire. disorder in Paradise is that the initial in an exceedingly series of seven new chapters and introduces the ill-famed mercenary called Firebrand, who’s on a mission to destroy the Eternal Empire.

With the addition of Firebrand to the Alliance, it's up to the traveller to determine simply however way he or she is willing to travel to defeat the Eternal Emperor.

Star Wars: The recent Republic – Knights of the Fallen Empire launched last fall, continued associate epic journey that additionally is a place to begin for brand spanking new players at Level 60. The player-driven plot puts fans at the middle of their own Star Wars heroic tale creating selections that impact their story aboard sudden twists and turns. New players will jump right into the evolving story, produce a replacement Level 60 character and begin building their Alliance within the growth that has been praised for its deep BioWare storytelling set within the wealthy Star Wars universe.

More SWTOR news from http://www.swtorcreditss.com/news.

SWTOR Odessen Warzone Mechanics

Control Points Spawning

At the start of the match 2 control points spawn at random

Control Points last for one round, a round lasts for 75 seconds

The amount of Control Points active increases as more rounds occur

There are 8 rounds in total (though a team can win before the 8th round starts)

Round 1,2,3: Two Control Points active

Round 4,5,6: Three Control Points active

Round 7,8: Four Control Points active

After Round 1 Battle Mods spawn, Battle Mods have different impacts on points depending on which Mod you have.

Capping a Control Point

Control Points are proximity based, standing inside the Control Point area counts towards capture

It takes 3 seconds of uncontested control (no one from the other team in the control point area) to capture a point

To hold a capture point against the other team stay in the control point. Remaining inside the control point blocks other teams from capturing. Amount of players does not matter

If one team is removed from or otherwise leaves the Control Point area there is a grace period of 3 seconds before that owning team loses control

Capturing a control point and losing control can occur at the same time so if the grace period is not met then the control point is lost for one and gained for another

Characters in stealth do not count towards control of a Control Point area

Tuesday, April 19, 2016

BioWare Announces Disavowed

BioWare and Lucasfilm nowadays declared the discharge date of future chapter within the episodic growth story, Star Wars: The recent Republic – Knights of the Fallen Empire. Disavowed follows the Outlander’s story on the far side lawlessness in Paradise and re-introduces a well-known face, Major Jorgan, the commander of the elite troopers of mayhem Squad. beginning March ten, Jorgan joins the Alliance and battles aboard the foreigner in a very deadly mission deep behind enemy lines. It’s up to the foreigner to work out however way Jorgan and his troopers square measure allowed to travel within the war against the Eternal Empire.

Subscribers of Star Wars: The recent Republic will be part of and play at the middle of their own Knights of the Fallen Empire story for free throughout their subscription amount. Players WHO subscribe by March one, 2016 can receive 2-Day Early Access to Disavowed and therefore the HK-55-inspired in-game Helmet which provides players a legendary likeness to the enduring Assassin Droid.

New players will jump right into the Knights of the Fallen Empire story because the foreigner, making a brand new Level 60 character. change of integrity at Level 60 offers AN accessible story-driven place to begin wherever players will begin building their Alliance within the action-filled Star Wars epic.

During its 1st two months, fans of the Knights of the Fallen Empire growth logged over 900 million minutes fighting the Eternal Empire and created over 27 million player-driven lightweight and Dark facet decisions that formed their story. The wealthy plot line can still expand this year with the introduction of intriguing new characters and troublesome decisions as players lead the fight to avoid wasting the galaxy.

SWTOR Old Class Armor Sets Available on Fleet Vendor

Some of the old SWTOR classic armor sets are available on the fleet vendor currently on the PTS. They will make it to the live servers in patch 4.4 in May.

These armor are adaptive, able to be worn by any class, and bound on legacy. They are however faction specific in appearance and will retain their appearance when sent to an opposite faction alt (i.e. you can send Vendetta set to your Republic character and it will retain the Imperial appearance).

They cost 20-30 Common Data Crystals per piece and is sold by the Adaptive Gear vendor in the Supplies section of fleet next to the Level 10 Modification vendor.



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Monday, April 18, 2016

Speaking from Star Wars to see how science fiction films are dressing?

Speaking from Star Wars to see how science fiction films are dressing?

The trend of science fiction, through the "Star Wars" allocation of the seventh aggressively, aback to our side. We accept been harder to brainstorm that a lot of of these science fiction blur had artistic account of how the initiation, development, footfall by footfall up to today's. To be sure, endless sci-fi movies has afflicted every aspect of our lives, by itself including fashions.

"Star Wars"

Star Wars alternation back 1977, began his ablaze catholic journey. The aboriginal leash tells the advocate Luke Skywalker, from a adolescent boy to abound into a hero adjoin the angry empire, and the face of administrative leader, adept of the fate of his father, the black-faced man - Darth Vader story; advanced appearance of the apple of the Star Wars series, the cosmos of abstruse abstract thinking, the seamless affiliation of Chinese and Western elements, the affidavit are added than forty years of the epidemic.



Jedi iconic retro cape, iconic villains are uniform elements or luxury queen style, even on today, walking in the forefront of fashion.

SWTOR Eternal Championship Guide

General

New Alliance Alert: Freedom Fight! Recruit Bowdaar by showing your prowess in the Eternal Championship.

Eternal Championship

Gungus Bogs: The Heralds of Zildrogs’ melee attacks no longer have a 70m maximum range, because that was rather silly.
Lanos: Fixed a bug whereby Unstable Reprogrammed Skytroopers could retarget a companion if the skytrooper could not leap to its original target for over 60 seconds (due to it being in cover, for example).
Lanos: Unstable Reprogrammed Skytroopers who are unable to leap to their target for 30s or more will now use their high-powered Snipe attack every 16s, down from 30s. Don’t just ignore them )

Nocturno & Drake Raven: Tweaked Drake Raven’s encounter mechanics such that when he is subjected to heavy DPS, he will try much harder to deploy at least one G0-ON Abductor squad to kidnap your sidekick.
Nocturno & Drake Raven: The stun component of Firaxian Shark Repellent (when used offensively) is now properly marked as a debuff, because being stunned is bad.

Nocturno & Drake Raven: Based upon player feedback, observation, and metrics, we have decided to remove the on-arm stealth from Stunning Mines (as the mechanic was reading poorly and causing a lot of confusion). Mines thrown by Drake Raven will remain visible after arming, allowing players to utilize them better.
Nocturno & Drake Raven: Corrected the tooltip text of the "Eyes on the Prize" buff to correctly refer to both Nocturno and Drake Raven.

Nocturno & Drake Raven: Drake Raven’s Stunning Mine abilities now properly show a name in the cast bar.
Zotar: Immovable Object now makes Zotar temporarily immune to interrupts, as interrupting Zotar while he was channeling Shocking Finale could break the encounter.
Little Gut: Adjusted the floor trap region boundaries to more closely match the VFX boundaries

More news from http://www.swtorcreditss.com/news/starwars/swtor-eternal-championship-guide

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Saturday, April 16, 2016

SWTOR April Producer’s Livestream Notes

Agenda

State of the Galaxy
Chapter 12
Subscriber Rewards
Eternal Championship
Chapter 13
Wrap Up

State of the Galaxy

Eternal Championship now live on PTS.
Ingame Chat/Mail- We have automated system to combat spam but if you see it still report it to help us. Chapter 12 so far has been great, small patch on Thursday to fix some minor bugs. Force focused user focused chapter but non-force users will find it enjoyable as well. We have not revealed the fate of Khem Val. Ak’ghal Usar is not meant to replace Khem Val. Chapter 12 brings Odessen Proving Grounds (8v8). This will be the only warzone that pops until Thursday morning. Rishi Cove Arena (4v4) Quality of Life Improvements for guilds/strongholds/names/instances. Season 7 PvP begins. RPing is super important to us  but having a server set there doesn’t reinforce you to RP there. We felt it was more important to build tools for RPers to roleplay.

Visionary Pack

Jedi Strategist armor is a heavy armor modeled on someone in Chapter 12
Debate on Savage Nexu Mount/Marsh Hunter Acklay mount–who is cooler? (strawpoll.me/7289709)

May 4th celebration

M4-16 Astromech Droid Mini Pet
Double XP (a week duration, dates not finalized but will short before May 4th).
Giveaways and prizes Musco Marathon Livestream

Eternal Championship

Launching with Chapter 13. Setup is meant to pay homage to Taris Arena in KOTOR. People want to see more from rewards for Eternal Championship. We are thinking of adding more stuff to the vendors. The goal is to add some decorations of the various bosses at a minimum. Update to Eternal Championship this week based on feedback. It will stay on PTS about 1-2 more weeks.

Chapter 13 – Profit and Plunder

Coming May 3 Join Gault and Vette in a high risk clandestine heist. Liberate a fortune plundered by the Eternal Empire Discover the fates of your Alliance Members and get to make some fatal decisions. The choices you have made in prior chapters will come together starting at end of Chapter 13.

Bioware Announces Visions In The Dark

BioWare and Lucasfilm these days declared details of successive chapter within the episodic journey, Star Wars: The previous Republic - Knights of the Fallen Empire.

In Visions within the Dark, cathartic Apr seven, players can venture deep into the savage geographic area of the world Odessen to face the immortal Emperor Valkorion for the primary time since changing into the traveler. As a part of the confrontation, you may uncover dangerous secrets regarding your destiny that bind you to your dark enemy. For those who will master the challenge, there's an excellent reward waiting – a robust new weapon impressed by a number of the best Force users within the galaxy. Meanwhile, your Alliance can risk everything during a crucial  mission to strike at the very heart of the Eternal Empire – this intense battle offers the prospect to shatter Arcann’s forces forever.

Subscribers of Star Wars: The previous Republic will play the Knights of the Fallen Empire story and unravel the reality of their destiny in Visions within the Dark for free throughout their subscription amount. Players signed by Apr one can receive intercalary strength with the daring new HK-55-inspired Weapon Set that features in-game things like HK-55’s precision rifle, chargeman handgun and Vibrosword.

It’s an excellent time to leap into Star Wars: The previous Republic to expertise the whole Knights of the Fallen Empire story from the start of Chapter one and continue your adventure story as new chapters unleash monthly. because the traveler in Knights of the Fallen Empire, players square measure ready to begin a replacement Level 60 character to induce right into the sport and start building their Alliance.

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